NGON Loop
Distribution:
https://amanbairwal.gumroad.com/l/NGonLoopSelect
Introduction article by 3D person -3dnchu- like:.
https://3dnchu.com/archives/ngon-loop-select/
This is useful when “I want to make a loop selection, but I can’t do it properly due to the polygon division!
Loop selection does not allow selection of the ends.
With NGON Loop, you can select all the way to the edge.
DDDTools
Distribution: https://github.com/DaDaDan3D/DDDTools
Produced by:.
https://twitter.com/DDadadan3
The features are numerous and can be found on the git page.
I use “BoneTool / Bone the Edge” to create the bones for the skirt.
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Unused vertex group deletion
https://attic.booth.pm/items/4564907
Deletes “vertex groups not used for weight painting” created by weight transfer.
Bone Numbering
https://booth.pm/ja/items/4908033
It numbers the bones by any name.
This is useful for sequential numbering of bone names, for example, in skirt bones.
Mio3Shapekey
https://github.com/mio3io/Mio3Shapekey
Shape keys can be synchronized and operated.
When creating costumes that support chest shape keys, it is useful to be able to check the synchronization between the bare chest and the costume chest.